Post by 👑« RΩNIN » on Nov 15, 2020 3:11:08 GMT
Magic, also known as the Clever Craft,[1] is the art or ability to alter the world through magicka. Magic is the manipulation of magicka in order to directly control reality in some way. The individual casting of this force to form a mystical effect is called a spell. One who works magic is a mage, and one who fights with both melee weapons and magic is a battlemage.
Originally, magic was thought to be a force heard of only in legend and fairy tales. Long ago the maesters would guffaw at any fool who came to their Citadel seeking instructions in the mystic arts. Now with the abundance of mana in Westeros, the collective of scholars practically beg for new grimiores to be added to their shelves. Some specualte that the arrival of the ÅŒtsutsuki somehow played a part in its revival. Regardless, magic is most definitely alive and well within the Seven Kingdoms. Like jutsu, there are a variety of branches of magic that the mages of Westero can inherently perform.
School of Destruction — This branch of magic focues on elemental control, utilizing spells that harm both the living and the undead. This branch is commonly used by mages as a form in entertainment in the Seven Kingdom, as it is common for magicians to put on a vibrant display of their abilities for the sake of coin.
School of Illusion — This branch of magic involves manipulating thecoin. he School of Illusion involves manipulating the mind and senses of the enemy. This skill makes it easier to cast spells like fear, charm, and invisibility.
Things are rarely as they seem in Tamriel, and casters who practice the deceptive art of Illusion prefer it that way. Illusion is an excellent talent for a caster who wishes to swindle a merchant, sneak around undetected, or drive a creature into a frenzy to escape.
School of Alchemy — a diverse range of practices involving the creation of substances or materials with magical powers. The Alchemists' Guild in Westeros specializes in this, claiming that in the past they were able to transmute base metals into gold, along with other powers. In recent centuries their power has waned, and they focus on creating the incendiary substance known as Wildfire, which burns much hotter than pitch and cannot be extinguished by water. They claim that wildfire's power is magical in nature, though the exact ingredients are a closely guarded secret. Most surviving books about alchemy have been distorted by amateur practitioners, and study of them rarely yields practical results. It has been something of a fad for absent-minded, bookish lords to "dabble" in alchemy research (such as King Aenys I Targaryen), usually archiving no more than parlor tricks.[13]
School of Death-Eater — is said to be darkest and possibly the most powerful of magics.[12] Practitioners of bloodmagic have dark spells to save a man from death, though some say death is cleaner.[1] Some are rumored to dabble in necromancy, the ability to raise the dead as mindless automatons bound to serve a specific purpose. Necromancy is said to have been practiced by the Bloodstone Emperor,[8] Dagon Drumm,[9] and Morgon Banefort.[10] ome followers of R'hllor have been capable of performing the extraordinary feat of raising a man from the dead after performing the last kiss. However the reborn person may have difficulty remembering parts of their past life or exhibit a change in personality. The revived additionally still have any wounds incurred before their passing.
School of Greensight — Some people exhibit the ability to see the future either through dreams or looking in the fire in the case of the followers and priests of the Lord of Light. This is called greensight if following the way of the old gods or dragon dreams if it is done by a Targaryen.
School of Warg — The interaction between the skinchanger's and animal's minds influence both personalities, with detrimental effects to the human if the animal's influence is not fought. It is much easier for a skinchanger to do so if a bond exists between the two parties.[4] An untrained skinchanger may unconsciously enter the mind of an animal, especially while sleeping, particularly if a bond exists.[5] It is traumatic if an animal is killed while its mind is inhabited by a skinchanger.[6] If a skinchanger is killed while inhabiting a creature, a part of his consciousness will remain in the creature.[7][4] The greatest skinchangers were greenseers, who among many other things were also wargs. The greatest greenseers could wear the skin of any beast.[8]
According to Haggon, dogs are easy to bond with, because they live in close proximity to humans and are trusting; it becomes easier with time to enter a dog. Wolves are harder, as one has to forge a lasting bond, much like a marriage. Birds are tempting, but a skinchanger may soon lose contact to the mundane things of earth and want only to fly. Cats are cruel and vain beasts and cannot be easily controlled, only forced. Elk and deer are prey whose skins can cause a man to become cowardly.[4]
An unwritten code for free folk skinchangers, as told by Haggon, forbids them to eat of human meat and to mate as wolf with wolf. Seizing the body of another man is considered the worst abomination.[4]
A skinchanger can experience many deaths while in another body. It is only when the person's human body dies that the "true death" occurs.[4] It is possible for the warg to live a type of second life, a much simpler life inside the mind of an animal he controls. In the second life, the skinchanger's memory slowly fades until nothing of the man is left and only the beast remains.[4]
Skinchangers and wargs are feared and honored by free folk, while people of the Seven Kingdoms hunt them.[9][10]
School of Restoration —
and stories a little-understood force in the world. It has been so long since magic was truly potent that most understanding of it only lives on in superstition and rituals of questionable validity. Blood, life, and death seem to be keys that can help unlock the secrets of magic.[1][2]
In Westeros and most of the lands west of Valyria, magic is held to be a mythical force only. The maesters of the Citadel may apply for a Valyrian steel link for the study of magic, but they believe it to have faded away following the Doom of Valyria, since there has been no record of its use in Westeros since that time.[3]
Magic has remained a potent force in Qarth, where the enigmatic warlocks of the House of the Undying are said to possess great powers. All manner of sorcerers, necromancers, spellsingers, aeromancers, bloodmages, and more are said to gather and practice their arts in the lands by the Jade Sea and Asshai by the Shadow.[4]
A person with greensight sometimes dreams as other people, but the green dreams are different, filled with symbolic meaning, images, and metaphors of what is to come.[1]
The meaning behind the dreams is not always obvious, but the dreamer experiences the fulfillment of visions in the unfolding of events. Supposedly these dreams can concern the dreamer or another person, but the dreamer will be able to tell the difference. Greenseers might also dream of their own deaths. Wargs have been known to also possess this ability.[2]
Greenseers, the wise men of the children of the forest, reputedly possessed the greensight. Some crannogmen are also known to have greensight. One of them is Jojen Reed, who has unnaturally green eyes. It is possible that this is the result of his advanced greensight abilities
List of Destruction spells
List of Alchemy spells
List of Restoration spells
List of Green Sight spells
List of Wargs spells
List of Illusion spells
Hyphen Usage
—
Rules and Examples | Grammarly
Originally, magic was thought to be a force heard of only in legend and fairy tales. Long ago the maesters would guffaw at any fool who came to their Citadel seeking instructions in the mystic arts. Now with the abundance of mana in Westeros, the collective of scholars practically beg for new grimiores to be added to their shelves. Some specualte that the arrival of the ÅŒtsutsuki somehow played a part in its revival. Regardless, magic is most definitely alive and well within the Seven Kingdoms. Like jutsu, there are a variety of branches of magic that the mages of Westero can inherently perform.
School of Destruction — This branch of magic focues on elemental control, utilizing spells that harm both the living and the undead. This branch is commonly used by mages as a form in entertainment in the Seven Kingdom, as it is common for magicians to put on a vibrant display of their abilities for the sake of coin.
School of Illusion — This branch of magic involves manipulating thecoin. he School of Illusion involves manipulating the mind and senses of the enemy. This skill makes it easier to cast spells like fear, charm, and invisibility.
Things are rarely as they seem in Tamriel, and casters who practice the deceptive art of Illusion prefer it that way. Illusion is an excellent talent for a caster who wishes to swindle a merchant, sneak around undetected, or drive a creature into a frenzy to escape.
School of Alchemy — a diverse range of practices involving the creation of substances or materials with magical powers. The Alchemists' Guild in Westeros specializes in this, claiming that in the past they were able to transmute base metals into gold, along with other powers. In recent centuries their power has waned, and they focus on creating the incendiary substance known as Wildfire, which burns much hotter than pitch and cannot be extinguished by water. They claim that wildfire's power is magical in nature, though the exact ingredients are a closely guarded secret. Most surviving books about alchemy have been distorted by amateur practitioners, and study of them rarely yields practical results. It has been something of a fad for absent-minded, bookish lords to "dabble" in alchemy research (such as King Aenys I Targaryen), usually archiving no more than parlor tricks.[13]
School of Death-Eater — is said to be darkest and possibly the most powerful of magics.[12] Practitioners of bloodmagic have dark spells to save a man from death, though some say death is cleaner.[1] Some are rumored to dabble in necromancy, the ability to raise the dead as mindless automatons bound to serve a specific purpose. Necromancy is said to have been practiced by the Bloodstone Emperor,[8] Dagon Drumm,[9] and Morgon Banefort.[10] ome followers of R'hllor have been capable of performing the extraordinary feat of raising a man from the dead after performing the last kiss. However the reborn person may have difficulty remembering parts of their past life or exhibit a change in personality. The revived additionally still have any wounds incurred before their passing.
School of Greensight — Some people exhibit the ability to see the future either through dreams or looking in the fire in the case of the followers and priests of the Lord of Light. This is called greensight if following the way of the old gods or dragon dreams if it is done by a Targaryen.
School of Warg — The interaction between the skinchanger's and animal's minds influence both personalities, with detrimental effects to the human if the animal's influence is not fought. It is much easier for a skinchanger to do so if a bond exists between the two parties.[4] An untrained skinchanger may unconsciously enter the mind of an animal, especially while sleeping, particularly if a bond exists.[5] It is traumatic if an animal is killed while its mind is inhabited by a skinchanger.[6] If a skinchanger is killed while inhabiting a creature, a part of his consciousness will remain in the creature.[7][4] The greatest skinchangers were greenseers, who among many other things were also wargs. The greatest greenseers could wear the skin of any beast.[8]
According to Haggon, dogs are easy to bond with, because they live in close proximity to humans and are trusting; it becomes easier with time to enter a dog. Wolves are harder, as one has to forge a lasting bond, much like a marriage. Birds are tempting, but a skinchanger may soon lose contact to the mundane things of earth and want only to fly. Cats are cruel and vain beasts and cannot be easily controlled, only forced. Elk and deer are prey whose skins can cause a man to become cowardly.[4]
An unwritten code for free folk skinchangers, as told by Haggon, forbids them to eat of human meat and to mate as wolf with wolf. Seizing the body of another man is considered the worst abomination.[4]
A skinchanger can experience many deaths while in another body. It is only when the person's human body dies that the "true death" occurs.[4] It is possible for the warg to live a type of second life, a much simpler life inside the mind of an animal he controls. In the second life, the skinchanger's memory slowly fades until nothing of the man is left and only the beast remains.[4]
Skinchangers and wargs are feared and honored by free folk, while people of the Seven Kingdoms hunt them.[9][10]
School of Restoration —
and stories a little-understood force in the world. It has been so long since magic was truly potent that most understanding of it only lives on in superstition and rituals of questionable validity. Blood, life, and death seem to be keys that can help unlock the secrets of magic.[1][2]
In Westeros and most of the lands west of Valyria, magic is held to be a mythical force only. The maesters of the Citadel may apply for a Valyrian steel link for the study of magic, but they believe it to have faded away following the Doom of Valyria, since there has been no record of its use in Westeros since that time.[3]
Magic has remained a potent force in Qarth, where the enigmatic warlocks of the House of the Undying are said to possess great powers. All manner of sorcerers, necromancers, spellsingers, aeromancers, bloodmages, and more are said to gather and practice their arts in the lands by the Jade Sea and Asshai by the Shadow.[4]
A person with greensight sometimes dreams as other people, but the green dreams are different, filled with symbolic meaning, images, and metaphors of what is to come.[1]
The meaning behind the dreams is not always obvious, but the dreamer experiences the fulfillment of visions in the unfolding of events. Supposedly these dreams can concern the dreamer or another person, but the dreamer will be able to tell the difference. Greenseers might also dream of their own deaths. Wargs have been known to also possess this ability.[2]
Greenseers, the wise men of the children of the forest, reputedly possessed the greensight. Some crannogmen are also known to have greensight. One of them is Jojen Reed, who has unnaturally green eyes. It is possible that this is the result of his advanced greensight abilities
List of Destruction spells
List of Alchemy spells
List of Restoration spells
List of Green Sight spells
List of Wargs spells
List of Illusion spells
Hyphen Usage
—
Rules and Examples | Grammarly